They’re also Intel’s first consumer CPUs to graft together different chiplets for each component (which is something that competitors like AMD and Qualcomm have been doing for a while). In this case, there will be four tiles: compute, graphics, SoC, and I/O.
The SoC tile is essentially a low-power processor in itself. In addition to features like wireless connectivity, native HDMI 2.1 and DP 2.1 standards, and an integrated memory controller, the tile includes separate “low power island” E-cores that are specifically intended for lighter workloads. The idea is that this setup could offload lighter processes from the power-sucking compute tile. This, in theory, would allow the chips to save power, which is why Intel’s calling Meteor Lake the most efficient client processor it’s ever made.
On the gaming front, Meteor Lake can incorporate Intel’s Arc graphics directly on-chip. Not every Meteor Lake processor will get these — they’re coming to “select MTL processor-powered systems with dual-channel memory” according to the fine print.
In a Q&A session, Pat Gelsinger was asked whether Intel would challenge the 3D V-Cache technology that powers desktop chips like its Ryzen 7 7800X3D, tech which was also newly unveiled for laptops earlier this summer. Gelsinger confirmed in response that Intel does have a similar idea on its roadmap, though it won’t be part of the Meteor Lake generation.
For those unfamiliar, 3D V-Cache allows AMD to stack additional cache (high-speed, short-term memory) directly onto its CPU. The results we saw from the ROG Strix Scar X3D (the monstrous RTX 4090 gaming laptop where 3D V-Cache made its mobile debut) were great for AMD and worrisome for Intel. It’s an unbelievably powerful device that blows Intel’s 4090 offerings out of the water.
Intel needs a response to 3D V-Cache if it wants to stay on top of the high end gaming market. Sounds like it’s on the case.