Cyberpunk 2077 will be the first game to benefit from Nvidia’s latest DLSS 3.5 upscaling technology.
Cyberpunk 2077 will become the first game to support Nvidia DLSS 3.5, the latest version of the chipmaker’s upscaling technology. The update will arrive on September 21st with Update 2.0 — just days before the launch of the game’s Phantom Liberty expansion.
DLSS 3.5 uses a new technology called Ray Reconstruction, which Nvidia describes as an AI-powered technique that enhances the quality of ray tracing. Ray Reconstruction swaps “hand-tuned denoisers” with an AI network trained by a supercomputer that should result in higher-quality pixels between sampled rays.
Additionally, DLSS 3.5 is trained using five times more data than DLSS 3. It should also be able to identify different ray-traced effects to “make smarter decisions about using temporal and spatial data” to allow for higher-quality upscaling.
Crucially, while DLSS 3 was limited to RTX 40-series graphics cards, DLSS 3.5 will be available to all RTX GPUs. That means you’ll see these benefits even on a five-year-old RTX 2080. Other games, including Portal with RTX, Alan Wake 2, and Half-Life 2 RTX: An RTX Remix Project are set to get DLSS 3.5 later this fall.